Abro este hilo para postear el contenido y curiosidades nuevas que se están implementando pero no vemos en los changelog, ya sea porque son trabajo en curso o porque están solo en el código. El trabajo no es mío, si no de
CyborgMatt. Os traigo su última entrada traducida. Iré traduciendo conforme Cyborgmatt vaya escribiendo más sobre las partículas y la predicción del nuevo(s) héroe(s) que tocarán la próxima vez que haya actualización.
-Añadidas animaciones "on chase" o "angry" (animaciones del héroe que se activan cuando está persiguiendo a otro héroe supuestamente) para los siguientes héroes:
- Anti-Mage (run_angry)
- Axe (run_chase)
- Beastmaster (run_chase)
- Broodmother (run_chase and run_chase_web)
- Death Prophet (run_chase)
- Doom Bringer (run_chase)
- Enigma (run_chase)
- Sand King (run_chase)
- Shadow Shaman (run_chase)
- Skeleton King (run_chase)
- Venomancer (run_chase)
Video de las animaciones:
Animación "on_chase" de la Broodmother:
-Windrunner portrait actualizado:
SpoilerSe han añadido mejores sombras y ahora la boca se abre ligeramente.
-Pugna y Ancient Apparition tienen nuevas animaciones de retrato al hablar:
-Sven tiene nuevos sonidos y animaciones de ataque.
-Omniknight tiene nuevas animaciones. Se mueve y ataca de forma diferente ahora:
Spoiler
Las texturas están buggeadas en la imagen.

-Añadidos sprites en los 4 lugares comunes donde poner las Guardas (Runa top, runa bot, bosque radiant, bosque dire):
-Añadidas animaciones "injured" (héroes heridos de gravedad) para:
Spoiler- Anti-Mage
- Axe
- Beastmaster
- Broodmother
- Clinkz
- Death Prophet
- Doom Bringer
- Enigma
- Lina
- Sand King
- Shadow Shaman
- Skeleton King
- Venomancer
Animación "injured" de Broodmother
-Pudge consigue una nueva animación que se activa cuando mata un héroe enemigo.
-Warlock consigue una animación alternativa de ataque:
-Tiny obtiene dos nuevas animaciones de ataque con el árbol (ultimate + aghanim):
-Añadidas cadenas de carácteres para nuevos héroes:
Spoiler"npc_dota_hero_brewmaster" "Brewmaster"
"npc_dota_hero_shadow_demon" "Shadow Demon"
"npc_dota_hero_lone_druid" "Lone Druid"
"npc_dota_hero_chaos_knight" "Chaos Knight"
-Añadidas cadenas de carácteres para héroes en actual progreso (Phantom Lancer, Shadow Demon, Brewmaster y Chaos Knight):
Spoiler
//PHANTOM LANCER
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance" "Spirit Lance"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Description" "Casts a magical spirit lance on a target enemy unit that damages and slows, while a Phantom is summoned to attack the unit."
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_Lore" ""
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_duration" "SLOW DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_movement_speed_pct" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_illusion_damage_in_pct" "%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_spirit_lance_tooltip_illusion_damage" "%ILLUSION DAMAGE DEALT:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk" "Doppelwalk"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Description" "Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies."
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_Lore" ""
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_duration" "DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_movement_speed_pct" "%BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_illusion_damage_in_pct" "%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_doppelwalk_tooltip_illusion_damage" "%ILLUSION DAMAGE DEALT:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose" "Juxtapose"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Description" "Phantom Lancer's attacks have a chance to create illusions to confuse enemies."
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_Lore" ""
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_proc_chance_pct" "%CHANCE:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_max_illusions" "MAX ILLUSIONS:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_illusion_damage_in_pct" "%ILLUSION DAMAGE TAKEN:"
"DOTA_Tooltip_ability_phantom_lancer_juxtapose_tooltip_illusion_damage" "%ILLUSION DAMAGE DEALT:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge" "Phantom Edge"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Description" "Phantom Lancer hones his abilities. Juxtapose receives an increased chance, higher max illusions, and the Juxtapose illusions can now create their own illusions. Phantom Edge also increases Phantom Lancer's magic resistance."
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_Lore" ""
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_magic_resistance_pct" "%MAGIC RESISTANCE:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_illusion_dupicate_chance" "JUXTAPOSE CHANCE BONUS:"
"DOTA_Tooltip_ability_phantom_lancer_phantom_edge_juxtapose_bonus" "JUXTAPOSE MAX BONUS:"
"npc_dota_hero_phantom_lancer_bio" ""
"npc_dota_hero_phantom_lancer_hype" "Ability 1!nnAbility 2!nnFurther abilities!"
// BREWMASTER
"DOTA_Tooltip_ability_brewmaster_thunder_clap" "Thunder Clap"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Lore" ""
"DOTA_Tooltip_ability_brewmaster_thunder_clap_Description" "Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units."
"DOTA_Tooltip_ability_brewmaster_thunder_clap_radius" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_damage" "DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_thunder_clap_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze" "Drunken Haze"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Lore" ""
"DOTA_Tooltip_ability_brewmaster_drunken_haze_Description" "Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss."
"DOTA_Tooltip_ability_brewmaster_drunken_haze_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_movement_slow" "%MOVEMENT SLOW:"
"DOTA_Tooltip_ability_brewmaster_drunken_haze_miss_chance" "%MISS CHANCE:"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler" "Drunken Brawler"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Lore" ""
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_Description" "Gives a chance to avoid attacks and to deal critical damage."
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_dodge_chance" "%DODGE CHANCE"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_chance" "%CRIT CHANCE"
"DOTA_Tooltip_ability_brewmaster_drunken_brawler_crit_multiplier" "CRIT_MULTIPLIER:"
"DOTA_Tooltip_ability_brewmaster_primal_split" "Primal Split"
"DOTA_Tooltip_ability_brewmaster_primal_split_Lore" ""
"DOTA_Tooltip_ability_brewmaster_primal_split_Description" "Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.nnSCEPTER UPGRADABLE: Decreases cooldown and increases power of warriors."
"DOTA_Tooltip_ability_brewmaster_resistant_skin" "Resistant Skin"
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Lore" ""
"DOTA_Tooltip_ability_brewmaster_resistant_skin_Description" "Protects against damaging damage."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder" "Hurl Boulder"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_Description" "Throws a boulder at a unit, doing damage and stunning it."
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_damage" "DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_hurl_boulder_duration" "STUN DURATION:"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity" "Spell Immunity"
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_spell_immunity_Description" "Immune to spells."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize" "Pulverize"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Lore" ""
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_Description" "Provides a chance to do a small AoE damage proc."
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_damage_inner" "DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_radius_inner" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_earth_pulverize_chance" "%PROC CHANCE:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic" "Dispel Magic"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_Description" "Damages summoned units in a small radius."
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_damage" "DAMAGE TO SUMMONS:"
"DOTA_Tooltip_ability_brewmaster_storm_dispel_magic_radius" "RADIUS:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone" "Cyclone"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_Description" "Encloses a unit in a tornado, removing it from the battlefield."
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_hero" "HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_cyclone_duration_unit" "NON-HERO DURATION:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk" "Wind Walk"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Lore" ""
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_Description" "Provides temporary invisibility. Bonus movement speed and attack damage when invisible."
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_bonus_movement_speeed" "BONUS MOVEMENT SPEED:"
"DOTA_Tooltip_ability_brewmaster_storm_wind_walk_duration" "DURATION:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation" "Permanent Immolation"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Lore" ""
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_Description" "Burns nearby enemy units."
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_damage" "DPS:"
"DOTA_Tooltip_ability_brewmaster_fire_permanent_immolation_radius" "RADIUS:"
//SHADOW DEMON
"DOTA_Tooltip_ability_shadow_demon_disruption" "Disruption"
"DOTA_Tooltip_ability_shadow_demon_disruption_Description" "Sends the target away for 2.5 seconds. On returning two copies or it are made under your control."
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_duration" "ILLUSION DURATION:"
"DOTA_Tooltip_ability_shadow_demon_disruption_illusion_outgoing_damage" "%ILLUSION DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher" "Soul Catcher"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_Description" "Curses a random enemy in the radius to take greatly increased damage. Can hit a disrupted enemy."
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_bonus_damage_taken" "%BONUS DAMAGE:"
"DOTA_Tooltip_ability_shadow_demon_soul_catcher_radius" "RADIUS:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison" "Shadow Poison"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_Description" "Deals damage on hit and again when the effect ends. Deals 1/2/4/8 times the stack damage based on the number of stacks on the target. Additional stacks cause 50 damage each."
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_stack_damage" "Stack Damage:"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release" "Shadow Poison Release"
"DOTA_Tooltip_ability_shadow_demon_shadow_poison_release_Description" "Releases the poison to do damage on all effected enemies. Can damage a disrupted unit."
"DOTA_Tooltip_ability_shadow_demon_demonic_purge" "Demonic Purge"
"DOTA_Tooltip_ability_shadow_demon_demonic_purge_Description" "Slows the target and removes positive buffs - Damage is dealt at the end and can hit disrupted units. Slow improves with each level."
"npc_dota_hero_shadow_demon_bio" ""
"npc_dota_hero_shadow_demon_hype" ""
//CHAOS KNIGHT
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt" "Chaos Bolt"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Description" "Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage."
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_Lore" ""
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_min" "MINIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_stun_man" "MAXIMUM STUN:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_min" "MINIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_bolt_damage_max" "MAXIMUM DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift" "Reality Rift"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Description" "Teleports you, any images you have and the target unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack."
"DOTA_Tooltip_ability_chaos_knight_reality_rift_Lore" ""
"DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_damage" "BONUS DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_bonus_duration" "BONUS DURATION:"
"DOTA_Tooltip_ability_chaos_knight_reality_rift_cast_range" "RANGE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike" "Chaos Strike"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Description" "Nessaj's mojo gives him a chance to deal bonus damage."
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_Lore" ""
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_chance" "%CRITICAL CHANCE:"
"DOTA_Tooltip_ability_chaos_knight_chaos_strike_crit_damage" "%CRITICAL DAMAGE:"
"DOTA_Tooltip_ability_chaos_knight_phantasm" "Phantasm"
"DOTA_Tooltip_ability_chaos_knight_phantasm_Description" "Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage."
"DOTA_Tooltip_ability_chaos_knight_phantasm_Lore" ""
"DOTA_Tooltip_ability_chaos_knight_phantasm_images_count" "NUMBER OF ILLUSIONS:"
"npc_dota_hero_chaos_knight_bio" ""
"npc_dota_hero_chaos_knight_hype" ""
-Se renombra el Armlet:
Spoiler"DOTA_Tooltip_Ability_item_armlet" "Armlet of Mordiggian"
-Actualizado el "items_game.txt" con líneas en las que figuran clases de objetos como "raros", "legendarios" y adjetivos varios. ¿Posible calificación para los cosméticos de la tienda?
Spoiler"rarities"
{
"common"
{
"value" "1"
"loc_key" "Rarity_Common"
"color" "desc_common"
"next_rarity" "uncommon"
}
"uncommon"
{
"value" "2"
"loc_key" "Rarity_Uncommon"
"color" "desc_uncommon"
"next_rarity" "rare"
}
"rare"
{
"value" "3"
"loc_key" "Rarity_Rare"
"color" "desc_rare"
"next_rarity" "mythical"
}
"mythical"
{
"value" "4"
"loc_key" "Rarity_Mythical"
"color" "desc_mythical"
"next_rarity" "legendary"
}
"legendary"
{
"value" "5"
"loc_key" "Rarity_Legendary"
"color" "desc_legendary"
}
"ancient"
{
"value" "6"
"loc_key" "Rarity_Ancient"
"color" "desc_ancient"
"next_rarity" "immortal"
}
"immortal"
{
"value" "7"
"loc_key" "Rarity_Immortal"
"color" "desc_immortal"
}
}
-Referencias sobre algo "Free Trial Premium Upgrade" similar al tipo de cuenta como el
Team Fortress 2 (cuentas):
Spoiler"10000"
{
"name" "Free Trial Premium Upgrade"
"prefab" "dota_player_item"
"item_class" "upgrade"
"item_type_name" "#DOTA_Item"
"item_name" "#DOTA_Trial_UpgradeItem"
"show_in_armory" "0"
}
-Nuevas regiones de servidores (Amsterdam y Estocolmo):
Spoiler"dota_region_stockholm" "Stockholm"
"dota_region_amsterdam" "Amsterdam"
-Actualizaciones al filtro de selección de héroe con "Héroes recomendados para novatos" y "Sugestiones de Equipo", que quizá sea un filtro automático conforme a los héroes que el resto del equipo escoja o recomendaciones de los propios jugadores en tiempo real:
Spoiler"DOTA_Hero_Selection_Filter_Starter" "RECOMMENDED STARTER HEROES"
"DOTA_Hero_Selection_Filter_All" "ALL HEROES"
"DOTA_Hero_Selection_Filter_Suggestions" "TEAM'S SUGGESTIONS"
"DOTA_Hero_Selection_Checkbox_Carry" "CARRY"
"DOTA_Hero_Selection_Checkbox_Initiator" "INITIATOR"
"DOTA_Hero_Selection_Checkbox_Ganker" "GANKER"
"DOTA_Hero_Selection_Checkbox_Support" "SUPPORT"
"DOTA_Hero_Selection_Checkbox_Pusher" "PUSHER"
"DOTA_Hero_Selection_Checkbox_Attack_Melee" "MELEE"
"DOTA_Hero_Selection_Checkbox_Attack_Ranged" "RANGED"
"DOTA_Hero_Selection_Checkbox_MyHero_Favorites" "FAVORITES"
"DOTA_Hero_Selection_Checkbox_MyHero_BestAs" "BEST"
"DOTA_Hero_Selection_Checkbox_MyHero_Recent" "RECENT"
-Actualizaciones al sistema de reports:
Spoiler"infraction_type_label" "Select a category"
"infraction_comment_label" "More information:"
"DOTA_ReportReminder" "Don't forget to report players for bad conduct, or commend them for being fun to play with. You can do this by clicking on their name in the scoreboard at any time."
"notify_successful_report_title" "THANKS!"
"notify_successful_report" "We’ve recently taken action against one or more players you’ve previously reported for bad conduct. Thanks for your help in making the Dota 2 community a friendlier place."
"matchmaking_low_priority_local" "You are in the low priority matchmaking pool for %s1 due to abandoned games or player reports"
"matchmaking_low_priority_party" "%s1 will only allow low priority matchmaking for %s2 due to abandoned games or player repots"
-Más modos de juego y sus descripciones:
Spoiler"dota_game_mode_0" "ALL PICK"
"dota_game_mode_1" "SINGLE DRAFT"
"dota_game_mode_2" "ALL RANDOM"
"dota_game_mode_3" "RANDOM DRAFT"
"dota_game_mode_4" "CAPTAINS DRAFT"
"dota_game_mode_5" "CAPTAINS MODE"
"dota_game_mode_6" "DEATH MODE"
"dota_game_mode_7" "EASY MODE"
"dota_game_mode_0_desc" "Cualquiera puede escoger cualquier héroe"
"dota_game_mode_1_desc" "Tres héroes al azar son ofrecidos a cada jugador para que elija (un héroe de destreza, uno de fuerza y uno de agilidad)"
"dota_game_mode_2_desc" "Cada jugador recibe un héroe al azar"
"dota_game_mode_3_desc" "Elige entre una lista de 22 héroes seleccionados automáticamente al azar."
"dota_game_mode_4_desc" "Los capitanes alternan 1/1/1/1 los héroes vetados. Después los jugadores eligen los héroes entre turnos de equipo de 1/2/2/2/2/1 "
"dota_game_mode_5_desc" "Cada capitán veta 4 héroes. Después los jugadores eligen sus héroes en fases de 1/2/2/"
"dota_game_mode_6_desc" "Si mueres, tendrás que elegir otro héroe distinto para respawnear con la misma experiencia y objetos. El equipo que llegue al límite XX de héroes perdidos, pierde la partida."
"dota_game_mode_7_desc" "Las torres son más débiles, se gana más experiencia y más rápido y se obtiene más oro periódico."
-Más cadenas de carácteres para la lista de amigos y sus estados, con referencias a "Buscando intercambiar objetos":
Spoiler"DOTA_RP_WATCHING_REPLAY" "Watching A Replay"
"DOTA_RP_FINDING_MATCH" "Finding A Match"
"DOTA_RP_ONLINE" "Online"
"DOTA_RP_BUSY" "Busy"
"DOTA_RP_AWAY" "Away"
"DOTA_RP_SNOOZE" "Snooze"
"DOTA_RP_LOOKING_TO_TRADE" "Looking To Trade"
"DOTA_RP_LOOKING_TO_PLAY" "Looking To Play"
-Añadido soporte para Steam Workshop (la nueva herramienta que se estaba utilizando en el TF2 para que los usuarios crearan cosméticos y la gente los votara):
-Añadidos sonidos de "Miss" para líneas, quizá para los bots o quizá para implementar en futuros botones de miss:
- "Top is missing"
- "Middle is missing"
- "Bottom is missing"
-Añadido el modelo volador del mensajero Tejón:
-Añadido el modelo de cabrita voladora (o perro) del Juggernaut:
-Texturas del
Bane rehechas por completo:
-Avanzado el trabajo sobre el
Brewmaster:
Iconos (alfa, comedia):
Texturas (alfa):
-Avanzado el trabajo del
Lone Druid:
Iconos (alfa, comedia):
Texturas (alfa):
-Avanzado trabajo de
Lycanthrope:
Iconos (alfa):
Texturas (alfa):
-Avanzado trabajo de
Magnataur:
Texturas:
-Avanzado trabajo de
Ogre Magi:
Texturas:
-Avanzado trabajo de
Phantom Lancer:
Iconos (alfa, comedia):
Texturas:
-Avanzado trabajo sobre
Shadow Demon:
Muchos archivos de materiales para el shadow demon. Sus texturas parecen bastante complejas, asi que poco se puede saber del progreso que tienen sobre él. Eso sí, su cola parece salida del Saints Row 3.
Iconos (alfa):
Texturas:
PARTÍCULAS
Se han actualizado los archivos de partículas para los siguientes héroes:
- Bane
- Batrider
- Death Prophet
- Dragon Knight
- Invoker
- Juggernaut
- Leshrac
- Life Stealer
- Lina
- Lone Druid
- Luna
- Lycan
- Necrolyte
- Outworld Destroyer
- Phantom Lancer
- Pugna
- Sandking
- Shadow Demon
- Skeleton King
Bane:
Lone Druid:
Luna:
Lycanthrope:
Phantom Lancer: Hace que el visor de partículas se cuelgue y no pueden visualizarse.
Shadow Demon:
PREDICCIÓN PARA EL/LOS PRÓXIMO/S HÉROE/S
De forma realista, podríamos esperar esta semana un pack doble de asesinos (
Mortred y
Lanaya) o héroes en los que han empezado a trabajar recientemente como el
Lone Druid o
Shadow Demon.
Pero para no perder la racha de aciertos, voy a atreverme a decir que el próximo héroe será el
Bane o el
Lycanthrope.
O quizá nos sorprendan y nos traigan un bonito pack de héroes con el nuevo cliente de pruebas que pronto entrará en funcionamiento.
Nos vemos la próxima semana.